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Thread: Secrecy

  1. - Top - End - #104
    Firbolg in the Playground
    Join Date
    Oct 2011

    Default Re: Secrecy

    Quote Originally Posted by Darth Ultron View Post
    That is not right the ''elements of conflict" are just..well..spots of conflict, so they are tiny parts of a whole plot. And really the PCs micro actions don't effect the plot much....again, when you toss a pebble in a flowing river it makes a splash and a couple ripples and then fades away.
    Quote Originally Posted by MrSandman View Post
    I'd be rather interested in getting a real example of how you deal with players who want to do something different than what you've planned
    So, again, if the plot plot point / element of conflict in the larger plot was "save the town of Highrock from the orcs of Thung", and, instead of (collecting the seven super special secret McGuffins and) fighting the orcs as the plot calls for, the party saved the town, by starting a week-long forest fire between the town and Thung, and evacuating to Gondor in the interim, why do you consider this a pebble?

    Understand, I ask in small part because you claim to be a huge fan of railroading. I can see many possible horrible answers - many of them involving railroading - and many possible good answers to the question. Let alone the many answers that i wouldn't consider merely ripples, that perhaps we are calibrated to describe differently.

    So, would you consider this course of action jumping the rails? Ripples? Disruptive players? But, most of all, why? What happens to the rest of the plot if Thung isn't dead, and, in fact, now occupies the village? Where do you go from there with the plot once one element of conflict is resolved in an unconventional fashion?
    Last edited by Quertus; 2018-08-22 at 07:20 AM.