While I'll watch the video tomorrow, I actually like Phantom Hourglass. The central temble could really have been better designed, and the bureau mechanics could have been a tad more involved, but I at the very least prefer it to it's sequel (sure the central temple was done better, but I hated the train and we lost another two dungeons). But yeah, combat really isn't precise, you can get through the entire game by tapping on enemies, even when that means doing the half damage strikes.