Well, character death is not exactly a ''fond" type memory. It's more like a break up memory, like remember when you broke up with your high school sweetheart?
I find everywhere that it often takes people 3-5 or more times to learn something....and some never learn. Sure in Edgars case he remade a wizard each time, but his group was one of the groups that falsely believed they must have one of each 'type' of character in the group.
Well, this is more on game style. My game is half combat and half role playing, and you can expect a lot of non combat encounters. And a lot of encounters that can be either. And I don't do the very special type of limited games where everything fits into a tiny box.
But one trick ponies, even more so, the all and only combat ones...can only fight. As half of the game will not be fighting, this has such a character at a huge disadvantage. And it's far more worse when the character is over specialized to do one thing.
Can a one trick pony character work....yes, but it all falls back on the players gaming.
What do you mean?