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Thread: Trickery Domain: As bad as it seems?

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    KorvinStarmast's Avatar

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    Default Re: Trickery Domain: As bad as it seems?

    Quote Originally Posted by Trustypeaches View Post
    Casting Spirit Guardians from your duplicate is the only thing I can think of being cheesy
    I think it would be neat, but IIRC the duplicate once hit is revealed to be an illusion.
    Or does it?
    If not, that would be tres cool as cheese.
    edit ...
    Hmm, nope.

    As an action, you create a perfect illusion⁠ of yourself that lasts for 1 minute, or until you lose your Concentration (as if you were concentrating on a spell).
    The illusion⁠ appears in an unoccupied space that you can see within 30 feet of you.
    As a Bonus Action on Your Turn, you can move the illusion⁠ up to 30 feet to a space you can see, but it must remain within 120 feet of you.
    I can think of some other fun, but maybe there's more cheese in removing concentration from this than I appreciate.
    Last edited by KorvinStarmast; 2018-11-30 at 08:45 AM.
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    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
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