Quote Originally Posted by DuctTapeKatar View Post
For example, in my setting of The Claw, Kobolds are a small, doglike race devoted to serving the Dwarvish city-states, taking inspiration from their origins in folklore as spirits that live in mines and occasionally the home, though more benign than their mythological counterparts. Kobolds live in symbiosis with Dwarves, with it a norm for a Dwarven family to house a Kobold family in their home -- so much so that it is rare to see a dwarf outside of their home without a Kobold alongside them, a sign that the dwarf is in exile or going to war. Kobolds are not strong like Dwarves, nor are they competent at the forge, but they are good at housework, cooking, and to the joy of Dwarves (and anyone on good terms with them) excellent brewers.
I did something similar. "Civil" kobolds act as house servants to noble families, doing housework, cooking, and cleaning. In exchange, the kobolds feed upon the families' gratitude. All kobolds must feed on the emotions of intelligent humanoids, the stronger the emotions, the better. "Feral" kobolds prefer to rob travelers and, while they rarely actually kill them, they make the think that they'll be killed in order to get the juiciest fear possible out of 'em.