Whereas I disagree. You can approximate many, but then I say "gish".
And you say EK.
I say EK is a fighter with a couple magic tricks. You say bladesinger. I say I hate elves, and also a bladesinger is a wizard with a couple melee tricks. You say paladin, I say 'too much nobility, also not arcane'. And you, as a reasonable DM, maybe say you'd be willing to reflavour a paladin to something arcane, switch out spell lists... But while generous, that requires a DM buy-in, which à) only works at your table and b) is less likely to be granted by a DM that won't even let you multiclass and c) I want cantrips too.
None of your hypothetical answers were wrong even. Those are all great ways to make a gish. But you can't cover every option.
I've never played a ninja. You immediately mentioned shadow monk, which is, again, an excellent ninja. But while the teleport is admittedly cool, I want mine slightly armoured and be a backstabber and expert stealther. But he needs to be able to do weird things like cast magical darkness, and see in magical darkness. Only one class can do that.
I want to play a lycanthrope. Obviously I can't play the monster manual werewolf, not most games and not one that doesn't allow feats (edit: to clarify, if feats are unbalanced, then so darn well is MM lycanthropy). But I can build one. Two levels of druid and one of barbarian, and I have a bear claws, a savage bite, and resistance to a lot of damage.
And there are things that can come up mid-game.
How do you do an experienced fighter, who then makes a bargain with a tricksy Fey? How about a paladin who takes up a life of prayer and healing and takes a vow to touch no weapon? Perhaps after six levels of wizard, you realize you're still too squishy and feeling a little sickly, so you put down the book for a while, and go out to get some sun and broaden your horizons and learn to take a punch.
Both the gish and the lycanthrope concepts are real, not contrived, thought processes I've had. I really hate elves. I am extremely dissatisfied with EK. And I haven't got to play a lycanthrope yet but I can legally (and fairly) approximate it if only I can multiclass.
Someone will say I have a special snowflake syndrome. Whether I do or not, the fact remains that allowing feats (and multiclass) can both help you pin down a concept more precisely than if neither were and option. I'm playing the game to have fun; if the best way (to me) to play my character is blocked by a big Wall Of Nope when I can clearly see a perfect solution on the side where more options exist, the game will be less fun, and the restriction unreasonable to me.