Quote Originally Posted by Knaight View Post
I'm definitely not saying to change it in combat, just to prevent it from ending up at something like 65 or -40 because of how it's constructed. Always moving towards numbers keeps it in a particular range.
Ah, gotcha. The average initiative roll is around 12, so that's a pretty solid benchmark. Usually, the more rewards characters get, the more I'll also tack on penalties (so that the initiative of the whole team says just slightly above average), but you make an excellent suggestion.