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    Titan in the Playground
     
    Aotrs Commander's Avatar

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    Jan 2007
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    Derby, UK
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    Default Re: Divinity: Original Sin 2: Definitive Edition

    Quote Originally Posted by Keltest View Post
    Wits is good to have on an archer because it affects crit chance. It can be tempting to put it on your dagger wielder, but they already get automatic crits from backstabs, so its a bit of a wasted stat on them.
    I have a Str-based frost paladin (sword and board, warfare with a by of Hydrosophist with sprinkling of other, including 1 polymorph for Tentacle Lash, and Scoundral 2 for Cloak and Dagger), my archer who is maxing Finesse first, a crystalline cleric (sword and board, Int-based, Warfare/Necro/Hydrosophist and Huntsman 2 for Tactical Retreat, working on "heal to death") and blood mage (int-based wand and board, Warfare/Necro/Hydrosophist (in a different mix, and with Cloak and Dagger and Mass Corpse Explosion). Was going for a whole ice-motif, since they cam all slap rain of rain of blood down, and then global cooling or join in with the Heal to Death once Fane sets it up.)

    Mostly, though, they throw shields at people.

    Wits will be the "finished maxing out Str/Fin/Int/Int) stat.
    Last edited by Aotrs Commander; 2019-01-08 at 10:09 AM.