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    Default Re: MOG Mechanics: Initiative (Balanced Breakfast = Surprise Rounds)

    Quote Originally Posted by Grod_The_Giant View Post
    Rolling initiative at the end of a rest and keeping it isn't a bad idea-- getting rid of the hard stop where everyone rolls initiative is nice, and 5e's Short Rest/Long Rest system means that you shouldn't be stuck in the same place for very long. Having an impartial way to adjudicate the order of noncombat options, like your description with the caravan, is excellent and intuitive. I don't know how much it'll actually smooth out the combat/noncombat transition-- "surprise round, you three get shot at, now everyone roll initiative" is pretty common in my experience, but it certainly can't hurt.

    On the other hand, I don't think that small, numerous modifiers to initiative is a good idea. Particularly with the sort of modifiers you're talking about; those seem much more in line with a revised Exhaustion mechanic. It's a level of granularity that really doesn't mesh well with 5e-- to be honest, I don't think it really meshes well with anything. Switching initiative in combat is annoying, but at least everyone's in the rhythm at that point. Out of combat, it's way too easy to lose track of and get mixed up. I also don't see how that sort of fiddliness plays into your goals of increasing tension. The last thing you want is for a situation where initiative matters to pop up and everyone stops to calculate their modifiers and argue for bonuses.
    You make an excellent point on the second bullet. Making it adjustable was more of a means to add value to player's actions, but I think a more fluid solution is just applying only the variables that took place during the Rest, and maintaining that initiative value until the following Rest.
    Last edited by Man_Over_Game; 2019-01-09 at 05:03 PM.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas I’ve gleaned from your posts has been valuable. You’re a gem of the community here.

    5th Edition Homebrewery
    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!