Originally Posted by
PhoenixPhyre
I'm using 5e, so the assumptions here just don't hold.
Hatchlings are basically animals (no significant individual mind). It's only after the First Molt that they become individuals and become wyrmlings. After that, the chance of dying in molt comes down to getting killed by another being (and since wyrmlings are protected by their flights, they're pretty safe).
And there's no automatic progression--a wyrmling only becomes a young dragon when it finds an idea for its hoard. And creatures don't pick up class levels or gain XP in 5e (as a general thing, there are exceptions). And wyrmlings don't get spellcasting (my mechanical idea is basically casting similar to a sorcerer of level = CR - 4, and no wyrmlings have CR > 4). Oh, and 5e spell-casting doesn't cost XP.
Edit: and dragons are not a playable race (there's no such thing as level adjustment, for one thing).
So basically, none of the assumptions in your post, @noob, apply to my dragons.
And speaking thematically, wyrmlings are somewhat obsessive about finding a hoard. They tend to investigate everything, being the "curious cat" archetype. This is genetically hard-coded into them. A dragon that does not find a hoard or has a too small of a hoard will starve to death. No amount of regular food can provide enough energy to support a young+ dragon; even wyrmlings are constantly hungry. For a dragon, evolve or die is a physiological imperative. Only the final molt to become an Ancient is optional, and that depends mostly on the social pressures of other dragons in the flight. When the ruling ancient dies/leaves/whatever, one of the adults usually undergoes the Final Molt to replace them. If not, the flight disbands and they all go their separate ways.
Pseudo and faerie dragons are dragon-adjacent creatures--pseudo-dragons are a separate species and faerie dragons are a fey-touched variant of pseudo-dragons.