Quote Originally Posted by PhoenixPhyre View Post
Operations that directly manipulate the spark of a living being (at least when performed by mortals) have the potential to invoke (even unintentionally) blood magic (ie abyssally-influenced magic) and thus begin the demonic transformation (in the caster, the subject, and/or anyone in the surrounding area). This is even more true as the duration or magnitude of that meddling increases. One of the catastrophies that resulted from such meddling was triggered because a group of amoral "scientist" types made dragonborn by forcibly carving off parts of draconic sparks (keeping wyrmling and young dragons in captivity and magically extracting parts of their souls) and implanting it in unborn human children.

Resurrection gets around this by invoking divine (or non-mortal in the case of reincarnate) intervention (who can do so without that risk). Most other spells that mortals can cast only affect the body or spirit, leaving the spark to adapt. It's a fine line, but one I'm fine with.



He'd simply change the rules of magic so those spells don't work that way any more. That's something directly in his divine portfolio and jurisdiction, so he has effectively plenary power[1] to write the implementation details, as long as wizardry (in some broader sense) still works. So he can't just shut off wizardry entirely, but he can disable "exploits" with a thought. He'd send agents (what kind would depend on the situation, but ranging from mortal acolytes/other wizards or imps[2] all the way up to demi-gods) for things where he'd have to tread more lightly due to overlaps with other gods or things that were outside his direct purview.

[1] except in one particular city that is cut off from extra-planar influence entirely due to an artifact that predates the gods. And there, part of that city works by trading anima for food--people sell parts of their souls (it regrows, but leaves you weak for a bit) and that gets compressed and turned into power and food. Most of the normal rules are in abeyance there, but access in or out of that city might be a bit difficult (ie fatal unless you're already quite powerful). They don't do visitors (being tucked off at the end of the world with hostile terrain around it and hidden under a "we don't exist" field for quite a while now. Didn't used to be that way, but...

[2] my devils are the gods' interface/errand boys for the mortal plane. Angels are too busy policing the Barrier to the Great Beyond and keeping order in the elemental planes (loosely...they only get involved if there's threats of rebellion that would leak outward and affect the universal order). Most angels don't do well with mortals either--"we had to destroy the village...and the 300 sq. miles around it...to save it" would be something they'd be fine with saying. Devils are not evil (inherently, some are). Most sapient inhabitants of the Astral plane are actually properly classified as devils/fiends.
How would the god of magic alter the liches to prevent them from being able to(provided they have enough self control) drain some anima from a soul to allow it to live longer?
Technically it is not a spell.