Quote Originally Posted by jqavins View Post
Catching up after a period of absence from this thread.In the old days they had only 1d4 hit points, which made them a suitable challenge for brand new first level characters. Goblins had 1d6. Once the party advanced to taking orcs, which have a whole hit die, kobolds could be forgotten. In 3.5, kobolds have a full hit die, so they're useless.
To be fair, goblins and orcs typically have a tribal structure while kobolds are stereotyped as the lizard-dog people version of mole rats with a dragon fetish and a particular obsessive nature about being subservient to said dragon. While they might not make sense from a mechanical point of view, they are best used as the endless mooks chopped through to get to the hot headed dragon that's been mucking up the surrounding towns in later level adventures.