3.0 Rules Effective Character Level = Hit Dice + Class Level + Level Adjustment

3.5 Rules Effective Character Level = Hit Dice + Class Level - (Overlap between HD and Class Level) + Level Adjustment

Hit Dice (including Class Level) = Hit Dice + Class Level - (Overlap between HD and Class Level)

Some Class Levels gives Hit Dice, and others do not. The issues is that Hit Dice is the sum of Racial Hit Dice and Class Level Hit Dice leads to double counting in Savage Species definition even though examples does not double count, the definition could be interpreted to include double counting.