Quote Originally Posted by rferries View Post
This was my line of thinking too, but I'd also like to incorporate the other players into the effect. A charm spell should "soften up" a creature for your more Diplomatic ally to work on.
I agree with this. But I'm still thinking that we break down the spells into "Believe False Fact", "Do a Thing" and "Caster is Awesome and Terrible and Wonderful and Majestic" in the old, sorta-biblical meanings of those words.

I'm pretty sure I want to replace the basic Enchantment/Charm spells in this field with ones that do what they say on the tin.

Second point: Do we want a first level spell that lets the Bard trivialize everything with Diplomancy? If you give the Bard a +10 to his Diplomacy checks, for 1 hour per caster level, you pretty much have Kilgrave the Purple Man trashing the campaign world.