Quote Originally Posted by johnbragg View Post
Problem: Charm/ hypnotism/ mesmerism spells don’t work well in D&D, either 3X or 5th edition.
You mentioned only one difficulty. Can you list all the other reasons as well?


Quote Originally Posted by johnbragg View Post
I like Joseph Manola’s BX Mesmerist class, http://udan-adan.blogspot.com/2016/0...mesmerist.html as a concept.
Which is?


Quote Originally Posted by johnbragg View Post
Some things that...
You are describing spells. Could be new spells. Perhaps an old spell changed to give a new option.


Quote Originally Posted by johnbragg View Post
Game balance? If you keep doing it, people WILL kick your ass for being a prat.
'snot a game balance. It's a story balance.


Quote Originally Posted by johnbragg View Post
...overlaps and interacts with the Bluff skill. Can also interact with the Diplomacy skill...
and there's your problem –


Quote Originally Posted by Darth Ultron View Post
The problem here is not the skill check having +10, it's the Core Diplomacy rules.
Exactly!


Quote Originally Posted by Darth Ultron View Post
Use instead the Giant's Fix, found right here on GitP, for example.
Link?


You say you aim for the rotating gears behind the [compulsion] affect key-word, but you describe another thing completely.
I think that before we delve into the change to make, we should probably better enunciate the mission goal.