To be honest, I consider the default Fighter to be an NPC class. It doesn't have enough going on to make it a good PC class, and so I use it as a distinction between characters who have been formally trained to fight (Fighter, often gestalted with other things) and those who have not and who picked up some small measure of skill through surviving their life (straight Warrior levels). So this distinction exists in my setting - there are, so to speak, swordmasters, sword users and sword swingers, who can all be about equally as tough and maybe even have similar out-of-combat skillsets or lack thereof, but the difference in raw combat skill still would be noticeable to an outside observer - this dude just attacks and defends well, this dude just smashes his club around, and this dude just did a triple somersault and beheaded someone with a single blow.
As only one of the three is now considered a PC class on its' own, there are no conflicts about inter-PC balance. Warblade is better than Fighter, that's how it is. If you're a Fighter PC, you should have a Rogue or Ranger or Paladin gestalt to have other stuff that Warblade doesn't get, otherwise you're pretty redundant.
Well, 3.5 gives me enough space to not do things like "every fighter of this style is a Fighter and they just differ by character level". If I wanted a single, somewhat consistent power level for all and every class in the game, I would play 5e or just homebrew a bunch of similarly powerful classes and ditch all the default ones. I can have characters of very different combat skill-levels be pretty similar to each other in raw vitality and proficiency in certains skills. Same with casting - you can have a Warmage and a Wizard at the same time, one is probably going to outshine the other, but the option is there.
Pretty much, yes. All the easily available and powerful options in the world don't matter if you choose not to take them. Thus, the player either needs to be guided to those options (if they don't like being constantly outshone and just don't realize how powerful their class can be), or they can be very well left alone if they're fine with what they have.
Ah, but the wizard has the power to make his narrative idea a reality. The fighter doesn't. Isn't that narrative power? Being able to influence the narrative by yourself?