Originally Posted by
Benny89
I don't think you understood what I meant. I meant that in dynamic adventure day a short rest is simple not possible from role play/narrative perspective. I gave examples above.
My point was that short rest itself is many times just not suitable considering events during adventure day. Long rest is much more intuitive.
With all due respect to anyone who likes published adventures, me and my friends find them too banal and simplistic from story perspective. They feel... very artificial, if you know what I mean. They are just not for our taste, no offense.
I understand I can do many things as DM, but what I am saying is that default/RAW rules of short resting are just...well, bad in my opinion.
Of course I can houserule everything, but that is home solution, the flaw in system still stays.