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Thread: 3.5 Class Adjustments

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    Bugbear in the Playground
     
    ElfMonkGuy

    Join Date
    Nov 2011
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    Male

    Default Re: 3.5 Class Adjustments

    It really depends on your game. Particularly its power level.

    This is going to do nothing to fix the 'martials vs. casters' issue. If you're not particularly worried about fixing that issue - either because your players have a good sense of fair play and want a very basic game or else because they're new enough to not know the 'correct' choices and just want things to be simple - then these are some decent quality-of-life fixes.

    You may wish to create a catch-all full attack fix at +6 BAB rather than trying to individualize them to the classes, as odd fighter levels past 1st are notoriously useless. Your full attack fix for them adds an incentive to reach fighter level 6, which is still a trap as it's still not worth 2 dead levels.

    Martials need multiclassing; don't penalize them for it. This is true of any game where you expect a sorcerer to make reasonable spell choices (grease, web, invisibility, fly, teleport, etc.) and use them in an as-intended way.
    Last edited by Anachronity; 2019-02-19 at 01:38 PM.