Quote Originally Posted by Wraith View Post
GW are a particularly egregious example. Just for one example, their entire initial run of Space Hulk back in 2011 sold out 3 days BEFORE the release date via mail order and preorder.

For a "limited release" that they had no intention of reprinting, it's unfathomable to call that a successful business venture - there's "not knowing exactly how many they would sell" and then there's "failing to provide for other 80% of the people who wanted to buy their product"!
See, this is the issue, 'cause we had a box (or was it two?) of space hulk sit in our store for literally years before getting sent back to the warehouse. Space Hulk sold extremely poorly in Australia, and IIRC, we normally snap up the boardgames pretty quickly.

On the opposite end of the spectrum, look at what kick-started sisters - cannonnes verydian sold out 3 times in a week and turned out to be sufficiently popular to change from limited release to store item (albeit webstore only). Again however, she sold really well here in Oz, but the extra stock they got after selling out the first 2 times came from other areas where people didn't buy it.