Quote Originally Posted by GreatWyrmGold View Post
Anyways, the Shattering Shriek is a good way to open encounters. Skill checks are pretty easy to boost, and most enemies will have mediocre touch ACs (because there aren't a lot of ways to boost those, especially for enemies which tend towards big-tough-and-clumsy), meaning that they immediately lose about 72 hit points. The stunning and not-killing-enemies-you-don't-want-to is just gravy.
Beware, 12d6 on average yields 42, not 72 which is 12d6 at a maximum. Still powerful, mind you, but 72 would have been enough to outright knock down ennemy rogues and casters.