lets see.....
-drag an entire town from one place to another and make the people within remember always being at the new location
-turn an acquaintance or familiar of the Sidereal into a lesser elemental dragon so that she may ride them for one scene, then turns back and is a burnt out husk forevermore
-be on time for any deadline
-sacrifice a bit of their flesh to summon an elemental at a strong manifestation of an element specifically to protect a location and its people for a year and nothing else
-make a water elemental or river god suddenly remember that it has something to do elsewhere and leave. there is no indication that it works on anyone else
-make minor changes to scenery and thus attack using various details of the landscape like dropping boulders from a cliff or directing a wasps nest or whatever else you can come up with
-dodge a combat encounter by suddenly deciding they are somewhere else.
-make people fall out of love from any distance by cursing one of them
-choose two people, and twist their fate to give a beneficiary an emotional bond that gives them power over the victim, the other person
-form a social group out of people who never knew each other before
-use a beginning archery charm to turn words into an arrow and fire it at someone to send a message among many other uses
-use another archery charm to: change the weather, play cupid, fire boulders at people, heal people, make ripe wheat grow from the ground, and other such transformations
-the ability to constantly run in one direction forever as long they keep within ten degrees of their initial heading
-force a character who is weighing their options to make a decision
-lend your oratorical skills to someone else to help or hinder them at your choosing
-make a ruinous circumstance happen to somebody within a conflict, no matter how small or large, so long as the event is possible, the intervention is proportional to the conflict, and is within ten miles
-spit out a green pattern spider from your mouth to answer questions with simple objective facts
-make a small plant grow rapidly into a research assistant for five days but if attacked the assistant immediately reverts to their plant form
-state the truth in such a way that people think they see through your "lie" and believes what you said is not true
-steal someone's name so that only the Sidereal can think, speak or write it.
-designate a victim to give up to the Wyld so that it recedes and gives up miles of Creation
-hire a new god
-various future vision and prediction stuff, probably the easiest ones
-control a spirit using Terminal sanction to things like destroy them, bind them to a task for a year and day, bind them into an object or reform in their sanctum
-painlessly kill a creature that wants to die
things like that. this is not all of them, but I think its a good list of examples of how freaking strange the things Sidereals do compared to other Exalts. and thats not getting into Sidereal martial arts which are even stranger.