Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Originally Posted by Renegade Paladin
The difference between the two seems to be that the first one contains this question and the second does not:
Pg1 of each, bottom right corner. One has a rule for mental onslaught (with the cap), the other doesn't. I can send you both versions if that's easier.
Originally Posted by jedipotter
Logic just does not fit in with the real world. And only the guilty throw fallacy's around.
Originally Posted by Vendin, probably
As always, the planes prove to be awesomer than I expected.