Seeing the creature charge it's beam, Casmar mentally charts it's trajectory and moves out of the way of the beam before it's even fired.
Realizing that he's currently the only person capable of dealing with the creature, Casmar reasons that it might be prudent to try and tear down it's defenses.
Hatching this plan, Casmar will focus his mind, spending power points to flip through the pages of combat tactics in his mind.
Casmar will also try and goad the creature into attacking him, and will attempt to move a bit closer to his allies to better set up the next round's actions. Using his telepathic gifts, Casmar will tell all of the party members the plan for the next round.
Spoiler: Actions
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Standard Action: Spend 3 pp. Change out the Extra Combat Talent (Athletics Sphere) for Extra Combat Talent (Brute Sphere).
Move Action: Challenge again (not necessary, since it lasts like 10 rounds, but better safe than sorry.)
Swift Action: Hustle (3 pp) to get a move action. Use said move action to move closer to allies, leaving space for the creature to be between him and his allies.
Spoiler: The Plan for Next Round
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- Heather starts, and she recasts Haste on the party once she's in range.
- Darshee is up next, and she goes behind the creature to set up flanking.
- Then, I run up to the creature, shove it, and attempt to blind it with a Dirty Trick.
- Next, Izzy comes in with a Charge-Pounce.