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Thread: Anthem - PrEAying it Doesn't Suck

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    Default Re: Anthem - PrEAying it Doesn't Suck

    Quote Originally Posted by Man_Over_Game View Post
    For someone that hasn't seen a single trailer or gameplay video, what's Anthem like, what does it do well, and what are its flaws?
    In order:

    1) It's like Destiny+Diablo+Mass Effect, with flying and more than one power per class.

    2) It's flight system and gunplay are perhaps the most fun I've had in the genre. The classes all feel/play very different but all stay viable at higher difficulties. I also think the core story is stronger than Destiny's, but it's still primarily an Excuse Plot to build the gunplay around.

    3) It's got a lot of bugs to iron out still, plus some questionable design decisions like inability to revive yourself, lack of waypoints in freeplay, and needing to run all the way back to the forge to launch missions. A number of these are slated for patching or redesign, with a major patch dropping Tuesday. The primary issue right now though is a dearth of content, and it's particularly damning that there's no real reason to run Grandmaster 2 and 3 just yet - the amount of extra time and difficulty aren't currently worth the rewards you get from doing so.
    Last edited by Psyren; 2019-03-07 at 04:16 PM.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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