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Heal is for the thick of battle. Now that we're out of combat, I'll be dropping repeated Cure Light Wounds; if multiple folks were injured, that'd be repeated channel energy. Down by 58, you said?
That's an average of 6.1 Cure Light Wounds; I'll roll seven, and just count spell slots off until you've hit the 58 HP healing.
(1d8+5)[10]
(1d8+5)[8]
(1d8+5)[6]
(1d8+5)[6]
(1d8+5)[12]
(1d8+5)[10]
The spectral nymph goes over what she saw while scouting, and prepares her arrows for later.
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As noted:
Wall of Stone + Stone Shape. Should make 8 stone cylinders, each weighing in at 375 pounds, if I'm doing the math right. Stow six in the portable hole, carry two on her shoulder. Combat is unlikely to run long enough for her to need more than two due to the TK recharge time. As long as she's carrying them, they're incorporeal....
Basically long stone cylinders, with a point on one end. Can also use them as rollers if we expect traps, but eh.