Both divine fire and eldritch light crash into their targets, but somehow, all four enemies are left alive, although hovering on the brink of death. Defiantly, the Halberdiers continue to channel energy into their dark orb, readying to release it next turn. If they're still trying to use it, even after its dismal failure last time, and the obvious hazard of bunching up, it most be powerful magic indeed.


So, here are the healthbars of the remaining enemies;
Gargoyle 4 has 3hp
Gargoyle Halberdier 1 has 19hp
Gargoyle Halberdier 2 has 32hp
Gargoyle Halberdier 3 has 7hp

Y'all got one round to take them out and complete your flight, or else you will all be petrified, and have to hoof it on foot after you get saved by DM and or Fabien's Patron fiat.

Also, Gallador has yet to act this round. If Celticbear's not coming back, someone should take him over for these next two rounds.