1. - Top - End - #89
    Bugbear in the Playground
     
    Imp

    Join Date
    Dec 2015

    Default Re: Chortan's Guild: Episode 3: Twinkle Twinkle Flaming Meteor

    Seeing the doors open on their own confirms Casmar's fears. They were being watched. The enemy was already aware of them. There was a rather high chance that they would be walking directly into a trap. Curses, of all days not to emulate the mythos of a Trickster...no matter. He would protect his companions through thick and thin. Spending 3 power points, he opened his mind to his books on combat drills, as well as getting the attention of multiple enemies at once. He also let loose a bit of his magical power, letting it flow in small sparks of energy around him and allies near him. With that, he summons his Paper Blade, thinning it's edge to the utmost. With that, he attempts to make contact with the creatures.

    Spoiler: Actions
    Show

    Casmar expends and regains his psionic focus. This recovers his singular mirror image, as well as the temp hp from his Guardian Narrative.
    Casmar spends 3 power points to gain Extra Combat Talent: Mass Challenge, from the Guardian Sphere. He looses access to the Brute Sphere.
    Casmar spends 1 spell point to activate Momentum once more. Momentum Pool is at 16/16. Spell Pool is at 20/22.
    Casmar spends a move action to re-Form his Mind Blade as a Slashing one-handed weapon (previously a 2 handed Bludgeoning weapon, IIRC).

    Here's the last part, Casmar has access to Telepathic Gift. This gives him telepathy with a range of 200 ft + 10 ft/2 levels (270 ft total). He can use this to communicate with any creature in range, regardless of language. Before using this ability however, Casmar will make a Knowledge Engineering check to make sure that the door opened remotely, because of the enemies, rather than because it's an automatic door or broken or something. If it's true that the door was opened by the Ice Devil and the Ice golems, then he'll attempt a telepathic diplomacy check to figure out who these people are and what exactly they want. If he can tease out bits of useful info about what to expect moving forward, he'll also attempt to do so during conversation. If the Ice Devil and/or other sentient creatures aren't behind the door opening, then he won't bother.

    Knowledge (Engineering): (1d20+30)[42]
    Diplomacy: (1d20+25)[41]
    Last edited by Kaouse; 2019-03-19 at 11:30 AM.