Quote Originally Posted by Forum Explorer View Post
Eh.

I'm not up to calculating the statistics of it. But it seems to be a pretty even trade. +1 to be wounded, but +1 to save it as well. For proper anti-tank weapons being S6 won't make a difference, but neither will the 2+ save.

I'd actually peg him as more durable, on average, than a normal daemon engine. They might be T7, but unless they have S6-7 weapons, that doesn't matter. But everyone has S4 weapons, and having a 2+ matters to that, but being T6 doesn't.
The problem is, they're also a lot less points IIRC, and that's the main sticking point (other than him being able to be targetted in the first place).