Playability isn't really Shadowrun's thing. The rules have ALWAYS been complicated, with a ton of subsystems.
Folks have been talking about Shadowrun: Anarchy as having been designed for playability, but I am not familiar with it.
Playability isn't really Shadowrun's thing. The rules have ALWAYS been complicated, with a ton of subsystems.
Folks have been talking about Shadowrun: Anarchy as having been designed for playability, but I am not familiar with it.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.