Relic Grifter
Most rogues lacks the commitment to sway divine powers in their favor, but you are not any rogue. You have found ways to imbue holy symbols with the fragments of powers the deities leave behind. While charlatans trick people, your hustle is aimed at the gods.
Sidenote: Inspired by the one scene, in the 1999 film The Mummy, when Beni Gabor takes out all his talismans to find one that will protect him from the mummy.
Spoiler: Borrowed Source
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The spell casting is a borrowed crossover between pact magic, clerics prepared spell casting, and slightly inspiration from older editions. In addition, it borrows channel divinity from clerics.
—Relic Grifter— |
Rogue Level |
Cantrips Known |
Prepared Relics |
Spell Level |
3rd |
2 |
1 |
1 |
4th |
2 |
1 |
1 |
5th |
2 |
1 |
1 |
6th |
2 |
1 |
1 |
7th |
2 |
2 |
2 |
8th |
2 |
2 |
2 |
9th |
2 |
2 |
2 |
10th |
3 |
2 |
2 |
11th |
3 |
2 |
2 |
12th |
3 |
2 |
2 |
13th |
3 |
3 |
3 |
14th |
3 |
3 |
3 |
15th |
3 |
3 |
3 |
16th |
3 |
3 |
3 |
17th |
3 |
3 |
3 |
18th |
3 |
3 |
3 |
19th |
3 |
4 |
4 |
20th |
3 |
4 |
4 |
Bonus Proficiencies
At 3rd level, you gain proficiency in religion if you do not already have it.
Spellcasting
When you reach 3rd level, you have learnt how to channel magic imbued in symbols and relics.
Cantrips
You learn two cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.
Relic Spell Slots
You conjure your spells through relics and holy symbols. The Relic Grifter table shows how many relics you can prepare. Your relics has 1 spell slot each. The table also shows what the level of those slots is; all of your relics' spell slots are the same level. To cast one of your relic spells of 1st level or higher, you must expend the spell slot from that relic. All your relics regain their expended spell slots when you finish a long rest. In addition, you can regain one expended spell slot of one of your relics when you finish a short rest.
Preparing and Creating Relics
You need to prepare a relic to be able to cast its spells. You can have one relic prepared. Each relic has a list of spells - it's relic spells - that are available at the rogue levels noted if you have prepared that relic.
When you reach 7th, 13th and 19th level in this class, you learn to have additional relics prepared as specified in the Relic Grifter table.
You can change which relics you have prepared when you finish a long rest. Preparing a relic requires 10 minutes spent in prayer and meditation.
You need to have created a relic to be able to prepare it. At 3rd level, you create one relic of your choice from the relic list. You can create additional relics that you don't currently have by imbuing holy symbols. This is done through performing a special ritual while you hold a holy symbol. You choose a type of relic that you don’t already have. At the end of the ritual, the symbol counts as that type of relic for you. You perform the ritual over the course of 1 hour, which can be done during a short rest. There is no limit to how many relics you have as long as you have no duplicates.
Spoiler: Sidebar on relics
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As a Relic Grifter, you are always trying to leech and swindle powers from the divine sources of your setting. For this to make sense, you need to think about what deity a holy symbol represents and what powers a relic of that deity could get. For example, a symbol of Pelor might become a relic of a lifegiver or a forgotten library but not one of a hoodwinker
Spellcasting Ability
Wisdom is your spellcasting ability for your relic spells. The power of your spells comes from using your willpower to channel the magic imbued in the relics. You use your Wisdom whenever a relic spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a relic spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Ritual Casting
You can cast the relic spell as a ritual if that spell has the ritual tag and you have prepared a relic that has that spell.
Spellcasting Focus
You can use a relic as a spell casting focus for that relic's spells.
Swindling Divinity
At 9th level, you begin tricking divine powers to fulfill your needs. You can use the Channel Divinity of a relic you have prepared. Use a third of your rogue levels rounded down whenever a Channel Divinity refers to your cleric levels. When you do this, the relic is destroyed. Once you have used this feature, you cannot do so again until you finish a long rest. You cannot create a relic of the type that again until a week has passed or you use this feature again, whichever comes first.
Dissonant Prayers and Empty Promises
At 13th level, you know how to use divine powers to keep you safe. When you or a friendly character within 30ft of you rolled a dice result that is lower than their proficiency bonus on a saving throw, you may spend your reaction to reroll that die.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Divine Hustle
Starting at 17th level, when you roll initiative and have no spell slots remaining in your prepared relics, you may prepare one additional relic. Once you have used this feature, you cannot do so again until you finish a long rest.
Relic list
Relic of a Commander
Rogue Level - Spells
3rd Command, Compelled Duel, Heroism
7th Hold Person, Zone of Truth
13th Aura of Vitality, Slow
19th Compulsion
Channel Divinity Order's Demand p. 26 GGtR?
Relic of a Community
Rogue Level - Spells
3rd Bless, Charm Person, Goodberry
7th Aid, Calm Emotions
13th Beacon of Hope, Tongues
19th Guardian of Faith
Channel Divinity Power of Many
Starting at 2nd level, when you use the help action, you can use your channel divinity to aid a number of allies equal to your Wisdom modifier.
Relic of a Death Still Alive
Rogue Level - Spells
3rd False Life, Inflict Wounds, Ray of Sickness
7th Ray of Enfeeblement, Shadow Blade
13th Animate Dead, Vampiric Touch
19th Shadow of Moil
Channel Divinity Touch of Death p. 60 DMG
Relic of an Everlasting Flame
Rogue Level - Spells
3rd Burning Hands, Faerie Fire, Hellish Rebuke
7th Flaming sphere, Scorching Ray
13th Daylight, Fireball
19th Wall of Fire
Channel Divinity Radiance of the Dawn p. 61 PHB
Relic of a Faithwarden
Rogue Level - Spells
3rd Protection from evil and good, Sanctuary, Shield of Fate
7th Detect Traps, Warding Bond
13th Magic Circle, Wall of Sand
19th Death Ward
Channel Divinity Turn Undead p. 59 PHB
Relic of a Forge from Legends
Rogue Level - Spells
3rd Searing Smite, Shield, Unseen Servant
7th Heat Metal, Magic Weapon
13th Elemental Weapon, Protection from Energy
19th Fabricate
Channel Divinity Artisan's Blessing p. XGE
Relic of a Forgotten Library
Rogue Level - Spells
3rd Command, Comprehend Languages, Identify
7th Augury, Suggestion
13th Nondetection, Speak with Dead
19th Arcane Eye
Channel Divinity Knowledge of the Ages p. 59 PHB
Relic of a Glorious Battle
Rogue Level - Spells
3rd Divine favor, Heroism, Shield of Fate
7th Magic Weapon, Spiritual Weapon
13th Crusader's Mantle, Spirit Guardian
19th Freedom of Movement
Channel Divinity Guided Strike p. 63 PHB
Relic of a Gravedigger
Rogue Level - Spells
3rd Bane, Cause Fear, False Life
7th Gentle Repose, Ray of Enfeeblement
13th Revivify, Vampiric Touch
19th Blight
Channel Divinity Path to the Grave p. XGE
Relic of a Grovetender
Rogue Level - Spells
3rd Animal Friendship, Entangle, Speak with Animals
7th Barkskin, Spike Growth
13th Conjure Animals, Plant Growth
19th Guardian of Nature
Channel Divinity Charm Animals and Plants p. 62 PHB
Relic of a Hoodwinker
Rogue Level - Spells
3rd Charm Person, Disguise Self, Tasha's Hideous Laughter
7th Mirror Image, Misty Step
13th Blink, Counterspell
19th Hallucinatory Terrain
Channel Divinity Invoke Duplicity p. 63 PHB
Relic of a Lifegiver
Rogue Level - Spells
3rd Cure Wounds, Detect Poison and Disease, Purify Food and Water
7th Lesser Restoration, Prayer of Healing
13th Remove Curse, Revivify
19th Aura of Life
Channel Divinity Preserve Life p. 60 PHB
Relic of a Madman
Rogue Level - Spells
3rd Dissonant Whispers, Illusory Script, Hex
7th Crown of Madness, Detect Thoughts
13th Bestow Curse, Hunger of Hadar
19th Confusion
Channel Divinity Touch of Madness
You can use your Channel Divinity to afflict short-term madness on a number of creatures of your choice equal to your wisdom modifier (minimum of 1) within 30 feet of you. On a failed Wisdom saving throw, the creatures are randomly afflicted with a short-term madness determined by the Short-Term Madness Table (DMG pg. 259). This madness lasts for one minute or until the creature takes damage.
Relic of a Stormherald
Rogue Level - Spells
3rd Fog cloud, Thunderwave, Zephyr Strike
7th Gust of Wind, Shatter
13th Call Lightning, Thunder Step
19th Storm Sphere
Channel Divinity Destructive Wrath p. 63 PHB
Relic of a Supreme Arcanist
Rogue Level - Spells
3rd Detect Magic, Mage Armor, Magic Missile
7th Arcane Lock, Nystul's Magic Aura
13th Counterspell, Dispel Magic
19th Mordenkainen's Private Sanctum
Channel Divinity Arcane Abjuration p. SCAG
Edits;
14/4/19 - Tried to make preparing relics more clear.
Added more relics.
19/4/19 - Lessened some negative effects and fixed some terminology.