Wolf (4) whimpers as it lunges forward to attack Alice, the trapped scythe impacting it's side, readying for it's partner to come around.
Spoiler
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Wolf (4)
(1d20+5)[18]
(1d6+1)[6]
Critting
(1d20+5)[15]
(1d6+1)[2]
Trip (1d20+1)[2]
Alice defense (1d20+3)[11]
Wolf (8)
(1d20+5)[22]
(1d6+1)[7]
Critting
(1d20+5)[17]
(1d6+1)[4]
Trip (1d20+1)[10]
Alice defense (1d20+3)[16]
Alice takes 13 points of damage.
It is Beb's turn.
The map
Spoiler: Init
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Wolf 5=20 (hp 5/13)
Wolf 1=19
Dayme =18
Wolf 4+8 =17 Wolf 4 hp 8/13
Beb =14 Stored energy, 7 rounds. (+6 to ac and saves)
Wolf 7 =13 (hp 6/13) Dex damaged by 1, poison for 10 rounds
Wolf 3=9
Alice =8 Hp 8/25
Wolf 6 =8 (2)
Wolf 2 =4