Finished another game of Civ 6.

I find I'm really missing Civ 5's ruleset. In particular, Civ 5 really tried to make going tall (couple of large cities) viable. Civ 6 feels like it's back to the old days of always-spam-settlers. As long as you have at least 1 luxury resource nearby, it feels like there's NEVER a reason to not fond another city, and another, and another.

Which adds to Civ's well-known end-game slowness & tedium. Lots of cities means lots of clicking on "Yes, I want another sewer in this city too" "Yes, start building another tank here", etc every turn. If you were playing Civ 5, you could end up with a couple of well-managed cities and do a lot less rote city management.

Also, Civ 5's AI was meh but Civ 6's feels even worse.