@Camus: Good thing nothing valuable was truly lost, right?

I mean, yes. Kaylin might be here. Might. It’s a coin toss... and few wizards are known for being gamblers. Thresher is far more important- a tool will always outlive the man, reason why it takes priority- any warrior worth their salt will tell you that.

For all the impressive display of druidic prowess, Daun was slightly less useful today combat wise than back at the Olidammaran temple. Men and women who dabble in the mystic arts of the Natural World are inevitably drawn to its more savage impetus, which reflects in her using extremely powerful transmutations when you have merely crossed the street.

Can the gunner see the unseen? According to Kalir he can’t. According to Kalir the sleeping Beast was slow too and how did that turn out?

Time for Daun to reduce her size significantly. You may be an Archmage, but even you have limits to how many you can take with you across Time & Space.

Also, a piece of rubble from this place might help if you want to come back to this exact place at a later time. How is this piece of rubble different from any other? It isn’t, but best carry it around, just in case.

And so, taking a good look at the dilapidated room, you have everyone hold hands as the room begins to shake and rumble before it unmakes itself and all of you appear at Oedon’s Tomb, facing the stairs down towards Old Halmathan.

No sound of beasts... or sight of them.

No stench filled skies sifting with charnel smoke.

No Kaylin.

No Thresher.

There is a copious amount of blood though- mostly coming out of Ilven’s many wounds.