Gar quickly closes the gap and engages in melee with the lizardman who spoke, much to its surprise. Adding to the surprise is how the creature's spell had no effect on the rogue, combined with the realization of what that means causes its slitted eyes to widen. The second Lizardman chants more words in casting a spell and the groups feels like a weigh of badluck just fell on their shoulders. The now bleeding lizardman swings his mace at Gar snarling.

Spoiler: Monster Action Round 2
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Lizardman 1 Attack: (1d20+5)[19]
Lizardman 1 Damage: (1d6+2)[5]

Lizardman 2 casts Bane DC 13 or -1 to attacks and savin throws vs fear