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Thread: The Man Keeping the Martial Down

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    Firbolg in the Playground
     
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    Default Re: The Man Keeping the Martial Down

    Quote Originally Posted by Quertus View Post
    Rifts? Oh, you said that.
    I really hope there are more examples. It'd be really quite sad if there aren't.

    "Fighters" being bad outside of combat is often assumed with a lot of TTRPG systems, yet the idea of a "Wizard" being worse in combat than "Fighters" is apparently very rare. It makes sense, considering that's the reason for this whole thread, but a bit sad that many game developers haven't recognized the bad trend.

    Or maybe game developers don't consider anything that's not combat to be relevant. 4e did that, and the disparity between Fighter types and Wizard Types were actually extremely low.

    Maybe that's the solution: If you care about balance, make the game only about combat; otherwise, don't.

    [Edit] I guess the Warhammer 40k TTRPG is kinda like this, where Spess Mahreens were deathbots and everyone else were cannon fodder with backstories.
    Last edited by Man_Over_Game; 2019-04-24 at 06:06 PM.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas I’ve gleaned from your posts has been valuable. You’re a gem of the community here.

    5th Edition Homebrewery
    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!