I really hope there are more examples. It'd be really quite sad if there aren't.
"Fighters" being bad outside of combat is often assumed with a lot of TTRPG systems, yet the idea of a "Wizard" being worse in combat than "Fighters" is apparently very rare. It makes sense, considering that's the reason for this whole thread, but a bit sad that many game developers haven't recognized the bad trend.
Or maybe game developers don't consider anything that's not combat to be relevant. 4e did that, and the disparity between Fighter types and Wizard Types were actually extremely low.
Maybe that's the solution: If you care about balance, make the game only about combat; otherwise, don't.
[Edit] I guess the Warhammer 40k TTRPG is kinda like this, where Spess Mahreens were deathbots and everyone else were cannon fodder with backstories.