Quote Originally Posted by Millstone85 View Post
Does the model really lead to this conclusion, or was it the first casualty of the agenda?
The model was intentionally created by the owner of the forge, the developer in question, to support his agenda.

The conclusion of his theory is any RPG that mixes the goals of Gamist, Narrative, or Simulationist is "incoherent". In other words, either design your game have just one of these, or its poor design. And of course, who wants to aim to design a board game or computer simulation ...

This ignores a couple of things:
- They are vaguely players and DM preferences, but that doesn't mean they should be design goals.
- there are a lot more than those three categories
- it's not poor design to mix several design goals, play elements, or player preferences.

The developer eventually turned out to be a toxic individual, so it's hardly surprising he'd be pushing a fairly toxic agenda.