The original topic was started because I was discussing making Wizards have to jump through the same sort of hoops that fighters do. Which seemed like a really fun idea to me, since I absolutely love those kind of exercises. Of course, the idea that character creation complexity could be something people could enjoy is apparently heresy to some.
Basically in 3.5 (and other similar systems) when you're playing a "martial" character you have to jump through a lot more hoops to have the character work at its intended role. Like Wizard 20 is a fine practical optimization build for the Wizard, and your feat choices don't really matter (though they can help) nothing matters but that 18 in your casting stat and those levels. I mean other things can help, but they certainly aren't going to stop you from contributing. Whereas the fighter (or martial, since it's never a pure fighter) has to carefully plan feats, carefully plan dips and multiclassing as well as prestige classing (and usually winds up with a single trick at the end).
Now some systems (like 5e and 4e) have made it so basically the fighter is just writing fighter down on his sheet, and simplifying creation to where everybody shares a fairly simple character creation, so we've seen that as an attempt to bring the mundane and the martial classes closer.
The thing is that I enjoy that character creation mini-game, I enjoy building characters that are complex so much that I'll build sub-optimal casters to enjoy it. So I was speculating that it might be interesting to try to make a system that complexifies the Wizard builds instead of simplifying the martial builds, which is relevant. Until it got bogged down in telling me how anybody who enjoys competitive stuff is pretty much literally Hitler.
It's not "exploiting" if the system is intended with that in mind. And most of the "exploits" that I recall tended to be things that DMs could shut down pretty easily. Most of the Pratical Optimization isn't any kind of exploitation. Generally speaking even at tables where things that are explotiative of the rules are tolerated they're somewhat frowned on.
Yes, I am.
Very possibly, but all sorts of games attract different kinds of toxic players. I don't think enjoying competitive stuff is a toxic mindset, I think that it's a style of game, and a fine one to enjoy.
Typically in games of the sort we're discussing DMs are pretty lenient with allowing people to reroll. Since that's part of the game. So it probably won't last more than a couple sessions at worst. And I'm not sure that you could argue that the majority of gamers wouldn't enjoy a competitive game. At all. You could argue that it would be worse for a very vocal minority, who doesn't really have to play, they have their own games. I would think they're worse off, since variety is the spice of life, but whatever.