The character creation phase is most like building a team. You don't practice to get better at it, you crunch numbers.
They do that to make money, there are other games where strategies have varied depending on what was introduced but where the game fundamentals have stayed mostly the same throughout.
That's not necessarily the case, there are games that have differing strategies with different advantages. I mean let's take D&D, what's the best fighter build? There's no direct answer for that question, because there are many different fighter builds with different advantages. I mean there are a lot of builds based around a theme, but getting mileage out of the theme is not always that easy.