We seem to be focused on areas where characters are locked out or shut down. There are some other ideas I could talk about but I'll pick this and try to come back to the others.

Quote Originally Posted by Pleh View Post
And to be fair, I don't consider a flying mount to be a fighter's advantage since the wizard can have the exact same mount (even easier with the right summoning). No reason the fighter can ride a beast up to smash any easier than a wizard can ride a beast up to deliver a touch spell.

Better yet, a wizard high enough level to fight dragons can probably Fly without any mounts or magic items.
Between magical flying and the fact that spells are almost always ranged I'd say flying enemies will always be better handled by casters. Broadly speaking over the two groups, a mounted warrior that levels up to have a flying mount similar to the example above should probably be able to clear the skies.

Still I don't think the fighter should be completely helpless. I say just give them a ranged weapon and the ability to be dangerous with it. Hey maybe the range specialist (ranger or archer) might even outdo the wizard in ranged damage.

As for the other situations... a lot of them come from magic so if magic could just stop hard countering things that would be great. Then there is things like being underwater. Water breathing magic aside holding their breath and swimming at a reasonable/superhuman speed should give them the advantage there.

To Willie the Duck & Rhedyn: Yes, I think fighters should have interesting options as well. Not only so they don't get shot down at every occasion but then they can go to the next step and cause meaningful things to happen.

To Telok: Thank-you.