Quote Originally Posted by Max_Killjoy View Post
How do you know for certain which details will "bring something to the game", and which won't, if you're running something that's not linear?

And then there's the fact that those details that some people think "bring nothing to the game" or "nothing to the story" are often more interesting or important to me than the details that they think are the only important details under some misbegotten version of Chekhov's gun.

Frankly there are some game products and works of fiction that I find more interesting for the setting itself than for the campaigns that might be run there, or the stories that have been told about people there and things happening there.
I know because I've created to world?

Personally, I'm getting the impression that you've got a problem with size and scope that comes along with certain settings.