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Thread: The Man Keeping the Martial Down

  1. - Top - End - #674
    Firbolg in the Playground
    Join Date
    Oct 2011

    Default Re: The Man Keeping the Martial Down

    Quote Originally Posted by Florian View Post
    The logic behind this only got destroyed by folks like our Quertus insisting that things can de researched
    I guess I haven't had a problem with this, because - aside from Wizards who discovered the same spells, and subsequently built similar derivative spells (or similar counter spells) - my Wizards have all developed unique spells.

    Quote Originally Posted by Cluedrew View Post
    This is where most of martial characters are right now though.
    That's what I'm trying to fight. Because, clearly, muggles cannot contribute to anything, as evidenced IRL.

    Quote Originally Posted by Cluedrew View Post
    I really don't like it when combat is given special status compared to the other arenas.

    There are a couple of reasons for this. I find strapping combat specialty onto other character concepts a bit of a chore and yet if I don't I am sitting out for a good hunk of the game. (This assumes that when you make combat universal and special it gets more time. I have never known this trend to brake.)
    Quote Originally Posted by Cluedrew View Post
    On the other hand, playing a character who was focused on combat never felt so good as when there was a reasonable chance I could have taken on the rest of the PCs and won. Not because I wanted to, but because it meant that they actually relied on my character for combat. There was a scene where it was monsters, me and then everyone else. And if the monsters made it by me everyone else was probably dead. And yet everyone contributed, if a single member of the party wasn't there we wouldn't of made it.

    And that is what I want, characters may have their moments of glory but in the end everyone is needed. Well "needed" is weird when I also think failing and things going unexpected ways is part of the appeal. So maybe everyone should be effecting the way the game goes?
    Combat should be more interesting than, "roll combat, DC 15". And, in most systems, it is. And, IMO, this is a good thing. For this interesting minigame, IMO, everyone should get to participate, albeit not necessarily equally. And, happily, that is usually the case.

    Thing is, replace "combat" with bloody anything, and you've still got my opinion (kinda).

    That is, you want to convince the king to deal with the orcs. It should be more than "roll diplomacy, DC 25". There is - or could and IMO should be - a whole host of pieces to manipulate, from reputation to evidence to blackmail to his daughter to going through intermediaries. Show me someone who cannot participate in any of those minigames - or in discussions choosing between them - and I'll show you someone who cannot think. Even my sentient potted plant could have ideas, suggest not to feed the vegetarian steak, or laugh at Taserface.

    Now, I say "kinda" because, many groups I've played with, some or even many of the players will only be a detriment to any minigame where they try to "help". So, optimally, they would do nothing, and not earn a "participation" ribbon… and, realistically, if they *did* participate, they would get voted off the island (ie, in character, there would be no reason for the other PCs to want to keep them around if they exposed both the extent of their detrimental stupidity and the lack of wisdom to keep their mouths shut).

    But, yes, normally, both in a game and IRL, you want everyone to participate, to help, to pull, if not "their weight", at least as much weight as they can. And, yes, I agree, how much weight each individual character can pull should vary, perhaps drastically.
    Last edited by Quertus; 2019-05-13 at 10:00 PM.