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2019-05-17, 01:21 PM (ISO 8601)
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#283
Bugbear in the Playground
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
A couple of ideas addressing the perceived disparity between wizards and sorcerers:
1. Have sorcerers use the optional spell point system from the DMG. Put all one's spell points and sorcery points into one pool, to be used as the player wishes: spells or metamagic or whatever.
2. Add the sorcerer's charisma bonus to the magic pool. This would slightly increase the amount of magic available daily.
3. There needs to be a good "generic" sorcerer origin for a player that doesn't feel enamored with weather, stone, shadow, the divine, etc.
I've seen option 1 suggested before; I don't think I've seen option 2, and I don't know of a good option 3 either.
Any thoughts? OP or crazy or too complicated or ?
Gratzi!