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Thread: Analyzing Magic

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    Orc in the Playground
     
    BardGuy

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    Default Analyzing Magic

    Guessing at what each of the classes means. Blanks are left when I'm uncertain. If you have advice/corrections post it.

    Findamancy- Life+Erf. Summoning, probably more.

    Predictamancy- Life+Fate. Let's you see the likely outcomes for battles between two stacks.

    Mathamancy- Life+Numbers. Let's you adjust the stats of your/the enemies units.

    Turnamancy- Motion+Erf. Let's you extend your turn, speed up unit production, move farther, etc.

    Dollamancy- Motion+Fate. Voodoo-style attacks!

    Weirdomancy- Motion+Numbers. Uncertain. Sounds like Wyrdomancy, but that would be fate.

    Dirtamancy- Matter+Erf. Crap Golems and other units can be made with this magic.

    Changemancy- Matter+Fate. Transmutation, certainly. What exactly it transmutes is uncertain.

    Dittomancy- Matter+Numbers. Copying objects.

    Lookamancy- Life+Motion+Erf. Let's you see into the "Fog of War" present in games like Civ.

    Thinkamancy- Life+Motion+Fate.

    Foolamancy- Life+Motion+Numbers. Illusions.

    Flower Power- Life+Matter+Erf. Probably uses Mother Nature for various stat boosting effects.

    Signamancy- Life+Matter+Fate.

    Date-a-mancy- Life+Matter+Numbers. Maybe love spells, but that doesn't seem number-y

    Shockmancy- Matter+Motion+Erf. Either electrical or emotional, or shock waves.

    Croakamancy- Matter+Motion+Fate. Resurrects dead units, allows them to be used again. However, they decay after awhile, and presumably cannot be used again.

    Deletionism- Matter+Motion+Numbers. Not sure. I'd suggest outright killing, but that's unbalanced and has to do with life.

    Hat Magic- Life+Matter+Motion+Erf. Creates hats for various purposes, including boosting stats and communication between units.

    Carnamancy- Life+Matter+Motion+Fate.

    Rhyme-a-mancy- Life+Matter+Motion+Numbers.

    Luckmancy- Erf. Perhaps this just shifts battles and the like into someone's slight favor. The odds are shifted, but probably not significantly, and probably for only limited periods of time.

    Healomancy- Fate. Heal units.

    Moneymancy- Numbers. Adjusts upkeep costs.


    So, any thoughts on the rest?

    EDIT: Skipped Thinka/Foola. Too tired right now to bother...
    Last edited by Legendary; 2007-04-21 at 12:51 PM.
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