Quote Originally Posted by Moxxmix View Post
What aspects of Dexterity do you think would be good to split up?
Presently it's the best combat stat in D&D because it combines AC, reflex saves, most mechanical skills, and to-hit chance for many types of characters and spells. You have made the to-hit chance apply to everyone's attacks which makes it even more valuable. Strength is still valuable having been combined with Constitution but I see the Mind and Presence stats as now being far inferior to Agility in terms of combat viability. They exist purely as defensive stats or used in roleplay. Agility does faaaar too much for how important chance to hit is in a combat RPG. A similar stat exists in Pillars of Eternity which makes stacking that stat incredibly necessary and powerful, that's without a significant defense advantage too and they even attempted to divide the damage from the accuracy. The issue with that was damage doesn't matter, accuracy does. Avoid stacking hit chances on a single stat that also serves as your primary defensive stat for hit rolls. Then it just becomes a game of "Who has higher Agility?" for all things as they attempt to push their rolls up while also dropping yours down.

Fallout solved the problem by having the accuracy stat completely different depending on attack with Perception being a fairly dominant stat for gunplay yet still not offering any defensive advantages on top of that. You have removed Wisdom so that is not an option. You have removed the Strength accuracy bonus so that too is not an alternative to stacking Agility. You don't even have the Luck element that soft nerfs the existing stats to create a dual-stat dependency for evasion. All classes will require Agility and favor it above all others. It's one thing to allow Agile fighters to combine small parts of defense and offense but another thing to turn the stat into the one-stop-shop for all combatants. Moba games handle accuracy and damage independently of the Agility stat, saving it strictly for the slight damage and defense increases it bestows while having alternate methods of calculating chance to hit and damage dealt (only Agility classes benefit from stacking Agility).

What's important is to give the proper classes a reason to wish to stack their favored stat without feeling compelled into also stacking Agility to even be a competent combatant. Single stat dependency is a combat format best avoided.