Originally Posted by
Telok
That can be done as a velocity based turning restriction. In HERO I'd keep a fighter jet down to speed two or three, maybe even one, and give it a crap-ton of flight speed with a minimum move, stalling, and turn restrictions. Just figure out the speed/turn ratios you want and use then to discount the movement.
Really vehicles are just mobile people containers, and I suppose buildings are immobile ones... And with that thought I need to look at some games for how they handle buildings/static objects versus vehicles. Hmm, something to think about.