Originally Posted by
Anonymouswizard
That's an interesting approach. Maybe what would be interesting is a mixture of 'class' and 'kit/path', while as I type this I realise I just renamed the 'race/class' system.
Eh, I'm a fan of lifepath character generation anyway. Let me pick abilities based on Sir Tim's experience, instead of just giving me certain abilities because he's a knight, and ideally have a structure where I work out what happened to him over the years instead of just giving me a bunch of points and telling me to go.
(Sir Tim is one of my 'characters that I would like to play, but have never had the chance', on there because he really doesn't fit into D&D conventions. He's a courtly knight, with his skills primarily in speaking to people, and combat skills focused more on jousting and dueling rather than melee combat.)