Quote Originally Posted by King of Nowere View Post
perhaps the whole dungeon is like a giant diagram. the noble icosaedron, the last of the regular solids, resonates with arcane energies empowering [whatever stuff you feel like].
Yeah, that's the ballpark I'm in. Stuff like, the map of the dungeon looks like a demon skull, because that configuration is a rune of power, which allows the dungeon to summon more beasties / empower magical traps / etc.

Why do puzzle traps exist? What is the point of gating treasure behind the sort of thing that adventurers are good at, rather than just sealing it away? Because difficult-but-possible magical curses and riddles and puzzles are a way to lock away (To Be Determined), with the difficult-but-solveable access path as part of a ritual or incantation or epic spell to guard (TBD) against being scryed on, teleported to, wished for, plane shifted, etc.

Hiding (TBD) in a haystack of 20 small demiplanes connected by 30 planar portals in a matrix defined by a theme means that Elminster or Iuz or Zagyg can't just teleport in to the final room and claim (TBD) and teleport out.