Quote Originally Posted by Great Dragon View Post
@Maxidion:
Thanks for those calculations.

And they played it smart and went after the McGuffin, and the party pulled Support while the Paladin did:

Branding Smite (2d6), Attack with Holy Longword (1d10+4+2d6), and dropped her highest Slot for Smite (+3d8).
On the Radiant-vulnerable McGuffin.

Which did enough Radiant damage to Nuke it into powder. McGuffin was what kept the Skullyard (and the NecroDungeon) going.
Your welcome.

I have noticed that most non-murder hobo player teams usually play it smart and thus can get by incredibly tough challenges without dying. Sometimes though I have seen players trying to be so smart they completely ignore (the McGuffin?) and end up getting into more trouble than necessary. (btw, a deadly encounter is meant to be an encounter difficult enough that one of the player's will likely end up dead, like dead dead, not unconscious dead).

P.S. Thanks for telling me how the skullyard went.