Your welcome.
I have noticed that most non-murder hobo player teams usually play it smart and thus can get by incredibly tough challenges without dying. Sometimes though I have seen players trying to be so smart they completely ignore (the McGuffin?) and end up getting into more trouble than necessary. (btw, a deadly encounter is meant to be an encounter difficult enough that one of the player's will likely end up dead, like dead dead, not unconscious dead).
P.S. Thanks for telling me how the skullyard went.