As I said, the player fluffs it how they want, just like players get to choose what verbal components they use for spells. My personal preference is for players just being that skilled. I just feel that sometimes mechanics can be fluffed in different ways.
Eh, wealth has so much counter play at that level it's stupid. If you're fighting a person with wealth, just blow up their industries till they don't have the money to do anything impressive. If the players aren't doing that, then I would argue it would be the same as fighting a vampire in the dark without a single thing a vampire is weak to. At some point the players are just being foolish.
I'd be interested to see it. I have several muggle classes (One is a noble and has no retcon powers).
Honestly it's not that many abilities. Even wealth only has like 4 or 5 of it's 24 abilities that do recons. The soldier has I think 3.
Also Retcon buff bot sounds really fun. I'll make sure it's possible!
I guess I just remembered (or misremembered) a post you made about the players doing a game where the world was ending and the players could only try to rescue some people and not try to stop it. I apologize for getting it wrong.
One of the big elements of my game is that players can change the world, and it's one of the reasons I'm working on the system. I hope I can build something you (or someone like you) would like like.