Quote Originally Posted by sandmote View Post
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Thanks for the feedback! I really need to read XGtE more carefully: I keep forgetting the spells from that book. Warding Wind is a great utility spell, and very similar to the effects of Smoke Bane. So I'll change it around a bit to give it a separate niche.

Given that there's already a concentration spell that gets rid of the harmful effects of non-magical smoke, the niche I want to fill is a spell that let's you see through non-magical smoke/fog. A spell that could be used in conjunction with Warding Wind (so not a concentration spell). I'm thinking:

Smoke Sense
1st-level transmutation
Duration: 10 minutes
Until the spell ends, the target can see through non-magical smokes, fogs, mists and clouds out to a distance of 60', without penalty.
At Higher Levels. Target one additional creature per level.

I like the 5th-level rain spell a lot - it's something that might actually be accessible in low-magic campaign settings.